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	<id>https://wiki.grovermind.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Carlton</id>
	<title>grovermind - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.grovermind.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Carlton"/>
	<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Special:Contributions/Carlton"/>
	<updated>2026-11-15T13:28:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Main_Page&amp;diff=65</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Main_Page&amp;diff=65"/>
		<updated>2021-04-16T21:57:42Z</updated>

		<summary type="html">&lt;p&gt;Carlton: /* PHIL GAINED ACCESS 12/4/2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This Main Page Be Trippin! ==&lt;br /&gt;
&lt;br /&gt;
[[Game Ideas]]&lt;br /&gt;
&lt;br /&gt;
[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
[[Tutorials]]&lt;br /&gt;
&lt;br /&gt;
[[HexagoneChecklist]]&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Tutorials&amp;diff=57</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Tutorials&amp;diff=57"/>
		<updated>2015-09-01T03:32:41Z</updated>

		<summary type="html">&lt;p&gt;Carlton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.raywenderlich.com/79046/unity-new-gui-tutorial-part-3&lt;br /&gt;
&lt;br /&gt;
[[Unity iOS build]]&lt;br /&gt;
&lt;br /&gt;
[[Soomla/Admob]]&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Tutorials&amp;diff=56</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Tutorials&amp;diff=56"/>
		<updated>2015-09-01T03:14:53Z</updated>

		<summary type="html">&lt;p&gt;Carlton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.raywenderlich.com/79046/unity-new-gui-tutorial-part-3&lt;br /&gt;
&lt;br /&gt;
[[Unity iOS build]]&lt;br /&gt;
&lt;br /&gt;
[Soomla/Admob]]&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Main_Page&amp;diff=55</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Main_Page&amp;diff=55"/>
		<updated>2015-09-01T03:14:37Z</updated>

		<summary type="html">&lt;p&gt;Carlton: /* This Main Page Be Trippin! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This Main Page Be Trippin! ==&lt;br /&gt;
&lt;br /&gt;
[[Game Ideas]]&lt;br /&gt;
&lt;br /&gt;
[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
[[Tutorials]]&lt;br /&gt;
&lt;br /&gt;
[[HexagoneChecklist]]&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Main_Page&amp;diff=54</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Main_Page&amp;diff=54"/>
		<updated>2015-09-01T03:14:17Z</updated>

		<summary type="html">&lt;p&gt;Carlton: /* This Main Page Be Trippin! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This Main Page Be Trippin! ==&lt;br /&gt;
&lt;br /&gt;
[[Game Ideas]]&lt;br /&gt;
&lt;br /&gt;
[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
[[Tutorials]]&lt;br /&gt;
&lt;br /&gt;
[[HexagoneChecklist]]&lt;br /&gt;
&lt;br /&gt;
[[Soomla/Admob]]&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Tutorials&amp;diff=53</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Tutorials&amp;diff=53"/>
		<updated>2015-09-01T03:08:29Z</updated>

		<summary type="html">&lt;p&gt;Carlton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.raywenderlich.com/79046/unity-new-gui-tutorial-part-3&lt;br /&gt;
&lt;br /&gt;
[[Unity iOS build]]&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Unity_iOS_build&amp;diff=52</id>
		<title>Unity iOS build</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Unity_iOS_build&amp;diff=52"/>
		<updated>2015-08-29T01:06:41Z</updated>

		<summary type="html">&lt;p&gt;Carlton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Requires: xcode 7 cocoapods - sudo gem install cocoapods&lt;br /&gt;
&lt;br /&gt;
Unity switch to ios build, modify player settings for simulator build.&lt;br /&gt;
Build and Run&lt;br /&gt;
&lt;br /&gt;
- Move Podfile into the directory specified for the build (./Hexagone/iOS). Podfile contains this text:&lt;br /&gt;
source &amp;#039;https://github.com/CocoaPods/Specs.git&amp;#039;&lt;br /&gt;
&lt;br /&gt;
platform :ios, &amp;#039;7.0&amp;#039;&lt;br /&gt;
&lt;br /&gt;
pod &amp;#039;Google-Mobile-Ads-SDK&amp;#039;, &amp;#039;~&amp;gt; 7.0&amp;#039;&lt;br /&gt;
&lt;br /&gt;
cd to ./Hexagone/iOS and run pod install.&lt;br /&gt;
Open xcode and open &amp;#039;./iOS/Unity-iPhone.xcworkspace&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Build Settings-&amp;gt; choose &amp;quot;Enable Modules(C and Objective-C)&lt;br /&gt;
&lt;br /&gt;
Build Phases-&amp;gt;Link Binary with Libraries:drag Pods/Google-Mobile-Ads-SDK/Frameworks/GoogleMobileAds.framework into the list&lt;br /&gt;
&lt;br /&gt;
Product-&amp;gt;Run (Product-&amp;gt;Select Destination to choose alternate)&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=HexagoneChecklist&amp;diff=51</id>
		<title>HexagoneChecklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=HexagoneChecklist&amp;diff=51"/>
		<updated>2015-08-29T01:05:38Z</updated>

		<summary type="html">&lt;p&gt;Carlton: /* Hexgaone To Dos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;☐ Item To Do&lt;br /&gt;
☑ Item Done&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hexgaone To Dos ==&lt;br /&gt;
&lt;br /&gt;
☑ iOS Build&lt;br /&gt;
&lt;br /&gt;
☐ Correct Button Alignment&lt;br /&gt;
&lt;br /&gt;
☐ Adjust Camera to account for Admob Banners&lt;br /&gt;
&lt;br /&gt;
☐ Add Menu Sub-Items&lt;br /&gt;
&lt;br /&gt;
☐ Android Back Button support&lt;br /&gt;
&lt;br /&gt;
☑ Do Admob Integration&lt;br /&gt;
&lt;br /&gt;
☑ Add microtransaction for ads removal.&lt;br /&gt;
&lt;br /&gt;
☑ Test Payments - android&lt;br /&gt;
&lt;br /&gt;
☐ Test Payments - apple&lt;br /&gt;
&lt;br /&gt;
☑ Test removing robot boy/fireworks&lt;br /&gt;
&lt;br /&gt;
☑ buy apple developer account&lt;br /&gt;
&lt;br /&gt;
☐ investigate build process, debugging rotation bug and any other bugs that occur&lt;br /&gt;
&lt;br /&gt;
☑ payments for apple&lt;br /&gt;
&lt;br /&gt;
☐ realize vision for UI - test ipad&lt;br /&gt;
&lt;br /&gt;
☐ resolution testing&lt;br /&gt;
&lt;br /&gt;
== Hexgaone Status ==&lt;br /&gt;
&lt;br /&gt;
http://grovermind.com/hexagone/hexagone.apk&lt;br /&gt;
&lt;br /&gt;
http://grovermind.com/lib/git/result2.html&lt;br /&gt;
&lt;br /&gt;
cause script to run (pulls from github, attempts build, uploads to grovermind, uploads to google play: &lt;br /&gt;
http://grovermind.com/lib/git/phpexec.php&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Soomla/Admob&amp;diff=50</id>
		<title>Soomla/Admob</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Soomla/Admob&amp;diff=50"/>
		<updated>2015-08-29T00:50:18Z</updated>

		<summary type="html">&lt;p&gt;Carlton: Created page with &amp;quot;Soomla: &amp;quot;I took all the libraries out they were causing issues, and instead of importing soomla unity package cloned the project from github and copied its assets folder into ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soomla:&lt;br /&gt;
&amp;quot;I took all the libraries out they were causing issues, and instead of importing soomla unity package cloned the project from github and copied its assets folder into the hexagone assets folder recursively in a way that caused it to get all the actual files instead of the symbolic links to files.  Then that actually worked for soomla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
git clone --recursive git@github.com:soomla/unity3d-store.git&lt;br /&gt;
&lt;br /&gt;
Then, spoon fed the admob instructions until I found one jar that was causing build conflicts and disabled it and it started working OK.&lt;br /&gt;
&lt;br /&gt;
https://github.com/googleads/googleads-mobile-plugins/tree/master/unity&lt;br /&gt;
&lt;br /&gt;
After build is OK check for unused SoomlaStore fonts being included in Editor.log file.&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Unity_iOS_build&amp;diff=49</id>
		<title>Unity iOS build</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Unity_iOS_build&amp;diff=49"/>
		<updated>2015-08-29T00:38:06Z</updated>

		<summary type="html">&lt;p&gt;Carlton: Created page with &amp;quot;Requires: xcode 7 cocoapods - sudo gem install cocoapods  Unity switch to ios build, modify player settings for simulator build. Build  - Move Podfile into the directory speci...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Requires: xcode 7 cocoapods - sudo gem install cocoapods&lt;br /&gt;
&lt;br /&gt;
Unity switch to ios build, modify player settings for simulator build.&lt;br /&gt;
Build&lt;br /&gt;
&lt;br /&gt;
- Move Podfile into the directory specified for the build (./Hexagone/iOS). Podfile contains this text:&lt;br /&gt;
source &amp;#039;https://github.com/CocoaPods/Specs.git&amp;#039;&lt;br /&gt;
&lt;br /&gt;
platform :ios, &amp;#039;7.0&amp;#039;&lt;br /&gt;
&lt;br /&gt;
pod &amp;#039;Google-Mobile-Ads-SDK&amp;#039;, &amp;#039;~&amp;gt; 7.0&amp;#039;&lt;br /&gt;
&lt;br /&gt;
cd to ./Hexagone/iOS and run pod install.&lt;br /&gt;
Open xcode and open &amp;#039;./iOS/Unity-iPhone.xcworkspace&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Build Settings-&amp;gt; choose &amp;quot;Enable Modules(C and Objective-C)&lt;br /&gt;
&lt;br /&gt;
Build Phases-&amp;gt;Link Binary with Libraries:drag Pods/Google-Mobile-Ads-SDK/Frameworks/GoogleMobileAds.framework into the list&lt;br /&gt;
&lt;br /&gt;
Product-&amp;gt;Run (Product-&amp;gt;Select Destination to choose alternate)&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=HexagoneChecklist&amp;diff=44</id>
		<title>HexagoneChecklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=HexagoneChecklist&amp;diff=44"/>
		<updated>2015-07-20T04:38:29Z</updated>

		<summary type="html">&lt;p&gt;Carlton: /* Hexgaone Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;☐ Item To Do&lt;br /&gt;
☑ Item Done&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hexgaone To Dos ==&lt;br /&gt;
&lt;br /&gt;
☐ Correct Button Alignment&lt;br /&gt;
&lt;br /&gt;
☐ Add Menu Sub-Items&lt;br /&gt;
&lt;br /&gt;
☑ Do Admob Integration&lt;br /&gt;
&lt;br /&gt;
☐ Adjust Camera to account for Admob Banners&lt;br /&gt;
&lt;br /&gt;
☑ Add microtransaction for ads removal.&lt;br /&gt;
&lt;br /&gt;
== Hexgaone Status ==&lt;br /&gt;
&lt;br /&gt;
http://grovermind.com/hexagone/hexagone.apk&lt;br /&gt;
&lt;br /&gt;
http://grovermind.com/lib/git/result2.html&lt;br /&gt;
&lt;br /&gt;
cause script to run (pulls from github, attempts build, uploads to grovermind, uploads to google play: &lt;br /&gt;
http://grovermind.com/lib/git/phpexec.php&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=HexagoneChecklist&amp;diff=43</id>
		<title>HexagoneChecklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=HexagoneChecklist&amp;diff=43"/>
		<updated>2015-07-20T00:36:18Z</updated>

		<summary type="html">&lt;p&gt;Carlton: /* Hexgaone To Dos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;☐ Item To Do&lt;br /&gt;
☑ Item Done&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hexgaone To Dos ==&lt;br /&gt;
&lt;br /&gt;
☐ Correct Button Alignment&lt;br /&gt;
&lt;br /&gt;
☐ Add Menu Sub-Items&lt;br /&gt;
&lt;br /&gt;
☑ Do Admob Integration&lt;br /&gt;
&lt;br /&gt;
☐ Adjust Camera to account for Admob Banners&lt;br /&gt;
&lt;br /&gt;
☑ Add microtransaction for ads removal.&lt;br /&gt;
&lt;br /&gt;
== Hexgaone Status ==&lt;br /&gt;
&lt;br /&gt;
http://grovermind.com/hexagone/hexagone.apk&lt;br /&gt;
&lt;br /&gt;
http://grovermind.com/lib/git/result2.html&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Main_Page&amp;diff=40</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Main_Page&amp;diff=40"/>
		<updated>2015-07-13T19:51:28Z</updated>

		<summary type="html">&lt;p&gt;Carlton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This Main Page Be Trippin! ==&lt;br /&gt;
&lt;br /&gt;
[[Game Ideas]]&lt;br /&gt;
&lt;br /&gt;
[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
[[Tutorials]]&lt;br /&gt;
&lt;br /&gt;
[[HexagoneChecklist]]&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=37</id>
		<title>Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=37"/>
		<updated>2015-07-06T14:55:08Z</updated>

		<summary type="html">&lt;p&gt;Carlton: /* Game Concepts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Concepts ==&lt;br /&gt;
Cat Behemoth Game (You play as a cat doing cat activities but secretly participating in combat with an unseen world (to humans) wherein the cat takes the form of a behemoth). Boss - Toxic Plasma Ghandi.&lt;br /&gt;
&lt;br /&gt;
Road Sorcery  (Idle Thumbs podcast 203, throw away reference to Cities Skylines)&lt;br /&gt;
&lt;br /&gt;
Carrie Nation Game ( Play as an ax wielding prohibitionist, scavenging for rum and other beverages, smashing libations)&lt;br /&gt;
&lt;br /&gt;
Majormud for phones and / or watches ( Siri reads the text aloud)&lt;br /&gt;
&lt;br /&gt;
A game in which you are a vampire in outer space that must dodge the beams of sunlight by jumping around on mario galaxy style planets, hiding in eclipses and whatnot.&lt;br /&gt;
You must also collect blood, like vampires do.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frogsylvania&amp;quot; RunnerVania.  Combine aspects of endless runners with aspects of the metroidvania genre.  Power ups will allow users to jump past certain obstacles in a superior way on later play attempts.&lt;br /&gt;
&lt;br /&gt;
Puzzle game, small black tripod like objects thrown by tapping at on screen objects that affect the object, the more tripods you expend the more they can accomplish.&lt;br /&gt;
&lt;br /&gt;
Game with hexagonal wheels that can be spun. You have to match &amp;#039;&amp;#039;&amp;#039;colours&amp;#039;&amp;#039;&amp;#039; against the sides of the opposing hexagons, among probably other things.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=2Ue67v9HZRk Intellectual property status of this type of thing is currently unknown.&lt;br /&gt;
&lt;br /&gt;
The frog must land on a lillipad with dangerous elements you have to spin&lt;br /&gt;
&lt;br /&gt;
For a game similar to Charm King or Candy Crush:  After each move simulate some number of possible random results for randomly selected candies to refill the board.  Lets say 5.  So simulate 5 random results, and use dynamic difficulty adjustment to pick the better or worse of those results such to keep the user in the &amp;quot;flow&amp;quot; state.  If they are winning too much pick the worst result.  If they are losing too much pick the best.&lt;br /&gt;
&lt;br /&gt;
Give users a tool that they are free to use 1 time per play but would need to purchase to use more than 1x per play.  &amp;quot;Free Shuffle&amp;quot; as a match-3 example.&lt;br /&gt;
&lt;br /&gt;
A True 3D Match 3.&lt;br /&gt;
&lt;br /&gt;
== Game Names ==&lt;br /&gt;
Boolean Hooligans&lt;br /&gt;
&lt;br /&gt;
sHell&lt;br /&gt;
&lt;br /&gt;
== Character Names ==&lt;br /&gt;
Alabaster Disaster&lt;br /&gt;
&lt;br /&gt;
Necrological Finch&lt;br /&gt;
 Beaver: we&amp;#039;re going to have an end boss called the Necrological Finch &lt;br /&gt;
 (a finch of or pertaining to the nature of death and has given accounts of&lt;br /&gt;
 death to the point of being a Witness with powers over the Realm of the Deceased). &lt;br /&gt;
 This enemy will serve as a symbolic representation within the  overall story arc that &lt;br /&gt;
 someone here will be responsible for tying in and together other than myself.&lt;br /&gt;
 Beaver: i mean after the puzzle is beaten, a very small story arc unfolds involving&lt;br /&gt;
 the Finch that you have battle. i&amp;#039;m talking such a small story  arc that it&amp;#039;s literally &lt;br /&gt;
 maybe a paragraph long, but it will have an ultra-dramatic transition from the fireworks &lt;br /&gt;
 to the story and the Finch&lt;br /&gt;
 (from the happy music, transitioning to a sinister tone, etc, and just a short battle &lt;br /&gt;
 maybe as the robot vs the Finch)&lt;br /&gt;
 Beaver: the Finch could hurl those HexAGones as an attack or it&amp;#039;s special attack}}&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=26</id>
		<title>Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=26"/>
		<updated>2015-05-08T13:14:42Z</updated>

		<summary type="html">&lt;p&gt;Carlton: /* Game Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Concepts ==&lt;br /&gt;
Cat Behemoth Game (You play as a cat doing cat activities but secretly participating in combat with an unseen world (to humans) wherein the cat takes the form of a behemoth)&lt;br /&gt;
&lt;br /&gt;
Road Sorcery  (Idle Thumbs podcast 203, throw away reference to Cities Skylines)&lt;br /&gt;
&lt;br /&gt;
Carrie Nation Game ( Play as an ax wielding prohibitionist, scavenging for rum and other beverages, smashing libations)&lt;br /&gt;
&lt;br /&gt;
Majormud for phones and / or watches ( Siri reads the text aloud)&lt;br /&gt;
&lt;br /&gt;
A game in which you are a vampire in outer space that must dodge the beams of sunlight by jumping around on mario galaxy style planets, hiding in eclipses and whatnot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Puzzle game, small black tripod like objects thrown by tapping at on screen objects that affect the object, the more tripods you expend the more they can accomplish.&lt;br /&gt;
&lt;br /&gt;
Game with hexagonal wheels that can be spun. You have to match &amp;#039;&amp;#039;&amp;#039;colours&amp;#039;&amp;#039;&amp;#039; against the sides of the opposing hexagons, among probably other things.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=2Ue67v9HZRk Intellectual property status of this type of thing is currently unknown.&lt;br /&gt;
&lt;br /&gt;
The frog must land on a lillipad with dangerous elements you have to spin&lt;br /&gt;
&lt;br /&gt;
For a game similar to Charm King or Candy Crush:  After each move simulate some number of possible random results for randomly selected candies to refill the board.  Lets say 5.  So simulate 5 random results, and use dynamic difficulty adjustment to pick the better or worse of those results such to keep the user in the &amp;quot;flow&amp;quot; state.  If they are winning too much pick the worst result.  If they are losing too much pick the best.&lt;br /&gt;
&lt;br /&gt;
== Game Names ==&lt;br /&gt;
Boolean Hooligans&lt;br /&gt;
sHell&lt;br /&gt;
&lt;br /&gt;
== Character Names ==&lt;br /&gt;
Alabaster Disaster&lt;br /&gt;
&lt;br /&gt;
Necrological Finch&lt;br /&gt;
 Beaver: we&amp;#039;re going to have an end boss called the Necrological Finch &lt;br /&gt;
 (a finch of or pertaining to the nature of death and has given accounts of&lt;br /&gt;
 death to the point of being a Witness with powers over the Realm of the Deceased). &lt;br /&gt;
 This enemy will serve as a symbolic representation within the  overall story arc that &lt;br /&gt;
 someone here will be responsible for tying in and together other than myself.&lt;br /&gt;
 Beaver: i mean after the puzzle is beaten, a very small story arc unfolds involving&lt;br /&gt;
 the Finch that you have battle. i&amp;#039;m talking such a small story  arc that it&amp;#039;s literally &lt;br /&gt;
 maybe a paragraph long, but it will have an ultra-dramatic transition from the fireworks &lt;br /&gt;
 to the story and the Finch&lt;br /&gt;
 (from the happy music, transitioning to a sinister tone, etc, and just a short battle &lt;br /&gt;
 maybe as the robot vs the Finch)&lt;br /&gt;
 Beaver: the Finch could hurl those HexAGones as an attack or it&amp;#039;s special attack}}&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=19</id>
		<title>Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=19"/>
		<updated>2015-04-25T01:36:56Z</updated>

		<summary type="html">&lt;p&gt;Carlton: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Concepts ==&lt;br /&gt;
Cat Behemoth Game (You play as a cat doing cat activities but secretly participating in combat with an unseen world (to humans) wherein the cat takes the form of a behemoth)&lt;br /&gt;
&lt;br /&gt;
Road Sorcery  (Idle Thumbs podcast 203, throw away reference to Cities Skylines)&lt;br /&gt;
&lt;br /&gt;
Carrie Nation Game ( Play as an ax wielding prohibitionist, scavenging for rum and other beverages, smashing libations)&lt;br /&gt;
&lt;br /&gt;
Majormud for phones and / or watches ( Siri reads the text aloud)&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Puzzle game, small black tripod like objects thrown by tapping at on screen objects that affect the object, the more tripods you expend the more they can accomplish.&lt;br /&gt;
&lt;br /&gt;
Game with hexagonal wheels that can be spun. You have to match &amp;#039;&amp;#039;&amp;#039;colours&amp;#039;&amp;#039;&amp;#039; against the sides of the opposing hexagons, among probably other things.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=2Ue67v9HZRk Intellectual property status of this type of thing is currently unknown.&lt;br /&gt;
&lt;br /&gt;
The frog must land on a lillipad with dangerous elements you have to spin&lt;br /&gt;
&lt;br /&gt;
== Game Names ==&lt;br /&gt;
Boolean Hooligans&lt;br /&gt;
&lt;br /&gt;
== Character Names ==&lt;br /&gt;
Alabaster Disaster&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Main_Page&amp;diff=15</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Main_Page&amp;diff=15"/>
		<updated>2015-04-09T20:14:15Z</updated>

		<summary type="html">&lt;p&gt;Carlton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This Main Page Be Trippin! ==&lt;br /&gt;
&lt;br /&gt;
[[Game Ideas]]&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=13</id>
		<title>Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=13"/>
		<updated>2015-04-09T17:50:28Z</updated>

		<summary type="html">&lt;p&gt;Carlton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Concepts ==&lt;br /&gt;
Cat Behemoth Game (You play as a cat doing cat activities but secretly participating in combat with an unseen world (to humans) wherein the cat takes the form of a behemoth)&lt;br /&gt;
&lt;br /&gt;
Road Sorcery  (Idle Thumbs podcast 203, throw away reference to Cities Skylines)&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Puzzle game, small black tripod like objects thrown by tapping at on screen objects that affect the object, the more tripods you expend the more they can accomplish.&lt;br /&gt;
&lt;br /&gt;
Game with hexagonal wheels that can be spun. You have to match &amp;#039;&amp;#039;&amp;#039;colours&amp;#039;&amp;#039;&amp;#039; against the sides of the opposing hexagons, among probably other things.&lt;br /&gt;
&lt;br /&gt;
== Game Names ==&lt;br /&gt;
Boolean Hooligans&lt;br /&gt;
&lt;br /&gt;
== Character Names ==&lt;br /&gt;
Alabaster Disaster&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=12</id>
		<title>Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=12"/>
		<updated>2015-04-09T17:46:42Z</updated>

		<summary type="html">&lt;p&gt;Carlton: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Names ==&lt;br /&gt;
Boolean Hooligans&lt;br /&gt;
&lt;br /&gt;
== Character Names ==&lt;br /&gt;
Alabaster Disaster&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Puzzle game, small black tripod like objects thrown by tapping at on screen objects that affect the object, the more tripods you expend the more they can accomplish.&lt;br /&gt;
&lt;br /&gt;
Game with hexagonal wheels that can be spun. You have to match &amp;#039;&amp;#039;&amp;#039;colours&amp;#039;&amp;#039;&amp;#039; against the sides of the opposing hexagons, among probably other things.&lt;br /&gt;
&lt;br /&gt;
== Game Concepts ==&lt;br /&gt;
Cat Behemoth Game (You play as a cat doing cat activities but secretly participating in combat with an unseen world (to humans) wherein the cat takes the form of a behemoth)&lt;br /&gt;
&lt;br /&gt;
Road Sorcery  (Idle Thumbs podcast 203, throw away reference to Cities Skylines)&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=10</id>
		<title>Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=10"/>
		<updated>2015-04-09T17:43:46Z</updated>

		<summary type="html">&lt;p&gt;Carlton: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Names ==&lt;br /&gt;
Boolean Hooligans&lt;br /&gt;
&lt;br /&gt;
== Character Names ==&lt;br /&gt;
Alabaster Disaster&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Puzzle game, small black tripod like objects thrown by tapping at on screen objects that affect the object, the more tripods you expend the more they can accomplish.&lt;br /&gt;
&lt;br /&gt;
Game with 6 sided hexagonal wheels that can be spun. You have to match colours against the sides of the opposing hexagons, among probably other things.&lt;br /&gt;
&lt;br /&gt;
== Game Concepts ==&lt;br /&gt;
Road Sorcery  (Idle Thumbs podcast 203, throw away reference to Cities Skylines)&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=9</id>
		<title>Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=9"/>
		<updated>2015-04-09T17:43:26Z</updated>

		<summary type="html">&lt;p&gt;Carlton: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Names ==&lt;br /&gt;
Boolean Hooligans&lt;br /&gt;
&lt;br /&gt;
== Character Names ==&lt;br /&gt;
Alabaster Disaster&lt;br /&gt;
&lt;br /&gt;
= Mechanics =&lt;br /&gt;
Puzzle game, small black tripod like objects thrown by tapping at on screen objects that affect the object, the more tripods you expend the more they can accomplish.&lt;br /&gt;
&lt;br /&gt;
Game with 6 sided hexagonal wheels that can be spun. You have to match colours against the sides of the opposing hexagons, among probably other things.&lt;br /&gt;
&lt;br /&gt;
== Game Concepts ==&lt;br /&gt;
Road Sorcery  (Idle Thumbs podcast 203, throw away reference to Cities Skylines)&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=7</id>
		<title>Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=7"/>
		<updated>2015-04-09T17:42:52Z</updated>

		<summary type="html">&lt;p&gt;Carlton: /* Game Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Names ==&lt;br /&gt;
Boolean Hooligans&lt;br /&gt;
&lt;br /&gt;
== Character Names ==&lt;br /&gt;
Alabaster Disaster&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Puzzle game, small black tripod like objects thrown by tapping at on screen objects that affect the object, the more tripods you expend the more they can accomplish.&lt;br /&gt;
&lt;br /&gt;
Game with 6 sided hexagonal wheels that can be spun. You have to match colours against the sides of the opposing hexagons, among probably other things.&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=6</id>
		<title>Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=6"/>
		<updated>2015-04-09T17:32:31Z</updated>

		<summary type="html">&lt;p&gt;Carlton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Names ==&lt;br /&gt;
Boolean Hooligan&lt;br /&gt;
&lt;br /&gt;
== Character Names ==&lt;br /&gt;
Alabaster Disaster&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Puzzle game, small black tripod like objects thrown by tapping at on screen objects that affect the object, the more tripods you expend the more they can accomplish.&lt;br /&gt;
&lt;br /&gt;
Game with 6 sided hexagonal wheels that can be spun. You have to match colours against the sides of the opposing hexagons, among probably other things.&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Main_Page&amp;diff=5</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Main_Page&amp;diff=5"/>
		<updated>2015-04-09T17:27:56Z</updated>

		<summary type="html">&lt;p&gt;Carlton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;MediaWiki has been successfully installed.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== This Main Page Be Trippin! ==&lt;br /&gt;
&lt;br /&gt;
[[Game Ideas]]&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=4</id>
		<title>Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=4"/>
		<updated>2015-04-09T17:27:00Z</updated>

		<summary type="html">&lt;p&gt;Carlton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Names ==&lt;br /&gt;
Boolean Hooligan&lt;br /&gt;
&lt;br /&gt;
== Character Names ==&lt;br /&gt;
Alabaster Disaster&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
	<entry>
		<id>https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=3</id>
		<title>Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.grovermind.com/index.php?title=Game_Ideas&amp;diff=3"/>
		<updated>2015-04-09T17:26:30Z</updated>

		<summary type="html">&lt;p&gt;Carlton: Created page with &amp;quot;= Names = == Games == Boolean Hooligan  == Characters == Alabaster Disaster&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Names =&lt;br /&gt;
== Games ==&lt;br /&gt;
Boolean Hooligan&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Alabaster Disaster&lt;/div&gt;</summary>
		<author><name>Carlton</name></author>
	</entry>
</feed>