Difference between revisions of "Game Ideas"

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== Game Concepts ==
 
== Game Concepts ==
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Cat Behemoth Game (You play as a cat doing cat activities but secretly participating in combat with an unseen world (to humans) wherein the cat takes the form of a behemoth)
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Cat Behemoth Game (You play as a cat doing cat activities but secretly participating in combat with an unseen world (to humans) wherein the cat takes the form of a behemoth). Boss - Toxic Plasma Ghandi.
  
 
Road Sorcery  (Idle Thumbs podcast 203, throw away reference to Cities Skylines)
 
Road Sorcery  (Idle Thumbs podcast 203, throw away reference to Cities Skylines)
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A game in which you are a vampire in outer space that must dodge the beams of sunlight by jumping around on mario galaxy style planets, hiding in eclipses and whatnot.
 
A game in which you are a vampire in outer space that must dodge the beams of sunlight by jumping around on mario galaxy style planets, hiding in eclipses and whatnot.
 
You must also collect blood, like vampires do.
 
You must also collect blood, like vampires do.
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"Lagom Ar Bast" can be applied to almost all situations, from food and drink to copyright law and carbon dioxide emissions.
  
 
== Mechanics ==
 
== Mechanics ==
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For a game similar to Charm King or Candy Crush:  After each move simulate some number of possible random results for randomly selected candies to refill the board.  Lets say 5.  So simulate 5 random results, and use dynamic difficulty adjustment to pick the better or worse of those results such to keep the user in the "flow" state.  If they are winning too much pick the worst result.  If they are losing too much pick the best.
 
For a game similar to Charm King or Candy Crush:  After each move simulate some number of possible random results for randomly selected candies to refill the board.  Lets say 5.  So simulate 5 random results, and use dynamic difficulty adjustment to pick the better or worse of those results such to keep the user in the "flow" state.  If they are winning too much pick the worst result.  If they are losing too much pick the best.
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Give users a tool that they are free to use 1 time per play but would need to purchase to use more than 1x per play.  "Free Shuffle" as a match-3 example.
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A True 3D Match 3.
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Match 3 with slot wheels that have effects when you match 3.  Cait Sith style.
  
 
== Game Names ==
 
== Game Names ==
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  maybe as the robot vs the Finch)
 
  maybe as the robot vs the Finch)
 
  Beaver: the Finch could hurl those HexAGones as an attack or it's special attack}}
 
  Beaver: the Finch could hurl those HexAGones as an attack or it's special attack}}
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http://vihola.deviantart.com/art/Zelda-II-Adventure-of-Link-Voxel-354883306

Latest revision as of 21:02, 30 July 2015

Game Concepts[edit]

Cat Behemoth Game (You play as a cat doing cat activities but secretly participating in combat with an unseen world (to humans) wherein the cat takes the form of a behemoth). Boss - Toxic Plasma Ghandi.

Road Sorcery (Idle Thumbs podcast 203, throw away reference to Cities Skylines)

Carrie Nation Game ( Play as an ax wielding prohibitionist, scavenging for rum and other beverages, smashing libations)

Majormud for phones and / or watches ( Siri reads the text aloud)

A game in which you are a vampire in outer space that must dodge the beams of sunlight by jumping around on mario galaxy style planets, hiding in eclipses and whatnot. You must also collect blood, like vampires do.

"Lagom Ar Bast" can be applied to almost all situations, from food and drink to copyright law and carbon dioxide emissions.

Mechanics[edit]

"Frogsylvania" RunnerVania. Combine aspects of endless runners with aspects of the metroidvania genre. Power ups will allow users to jump past certain obstacles in a superior way on later play attempts.

Puzzle game, small black tripod like objects thrown by tapping at on screen objects that affect the object, the more tripods you expend the more they can accomplish.

Game with hexagonal wheels that can be spun. You have to match colours against the sides of the opposing hexagons, among probably other things.

https://www.youtube.com/watch?v=2Ue67v9HZRk Intellectual property status of this type of thing is currently unknown.

The frog must land on a lillipad with dangerous elements you have to spin

For a game similar to Charm King or Candy Crush: After each move simulate some number of possible random results for randomly selected candies to refill the board. Lets say 5. So simulate 5 random results, and use dynamic difficulty adjustment to pick the better or worse of those results such to keep the user in the "flow" state. If they are winning too much pick the worst result. If they are losing too much pick the best.

Give users a tool that they are free to use 1 time per play but would need to purchase to use more than 1x per play. "Free Shuffle" as a match-3 example.

A True 3D Match 3.

Match 3 with slot wheels that have effects when you match 3. Cait Sith style.

Game Names[edit]

Boolean Hooligans

sHell

Character Names[edit]

Alabaster Disaster

Necrological Finch

Beaver: we're going to have an end boss called the Necrological Finch 
(a finch of or pertaining to the nature of death and has given accounts of
death to the point of being a Witness with powers over the Realm of the Deceased). 
This enemy will serve as a symbolic representation within the  overall story arc that 
someone here will be responsible for tying in and together other than myself.
Beaver: i mean after the puzzle is beaten, a very small story arc unfolds involving
the Finch that you have battle. i'm talking such a small story  arc that it's literally 
maybe a paragraph long, but it will have an ultra-dramatic transition from the fireworks 
to the story and the Finch
(from the happy music, transitioning to a sinister tone, etc, and just a short battle 
maybe as the robot vs the Finch)
Beaver: the Finch could hurl those HexAGones as an attack or it's special attack}}


http://vihola.deviantart.com/art/Zelda-II-Adventure-of-Link-Voxel-354883306